JOEL CEFAI
GAME DESIGNER
ABOUT ME
​
I started my journey of game designing in 2019 for my multimedia assessment, with my first game titled Yami No Eiyu: The Blood Moon Rises in Unity whilst also using the Corgi Engine which is a 2D and 2.5D platformer kit. The next game that I designed was with my major project in 2020 with a different game engine called RPG Maker MV. The game was called Omega: World's Collide which was developed on a MacBook. Throughout the development, I understood the functions of the software and its limitations with the programming, whilst using custom. The next game I worked on was in a team called Endless Geeks and we had to develop a modern version of Pong called Pong New Dimensions on Unity as this project was for our major project for 2021. Next, I started to work on a first person horror game made in Unity titled, "Samantha No More" which focuses on the use of a character switching mechanic. Next I started to work on some projects with a team that we called Old Mates and the first game we made was a third person shoot em up called HangFire and we based it on the Wild West but Sci fi. After that, the next game my team worked on was a Third Person Hack n Slash game titled Hordes of Hell on Unreal Engine 4. Finally whilst working on the Hordes of Hell project, I started working on a new first person horror game which tributes to other zombie survival games like Resident Evil, that was titled Dead End on Unreal Engine 5.
​​
Some of my professional goals are that I want to work for a game company that allows me to use all of my knowledge and skills with either Unity or Unreal Engine, to create amazing stories and experiences with the games stories whilst working with an amazing of designers, programmers and artist so we can communicate as a team to create enjoyable games.
​
Some of my skills with developing games are that I can work with behavior trees for AI on Unreal Engine, implementing audio in the animations, environment, and to scripts, I have a minimal knowledge and experience on creating C# scripts on Unity, I have some experience with creating different types of Blueprints like widget blueprints, character blueprints, animation blueprints and blueprint interface on Unreal Engine.
​
EDUCATION:
10702NAT - Advanced Diploma of Professional Game Development
CUA51015 - Diploma of Screen and Media - Design
ICT50120 Diploma of Information Technology

LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS